September 2019 Progress Report

Hi everyone! It's been a while since last update, time for a new progress report!

Thanks to programmers: Victor Lopez, Stephen Osborne, and our new addition to the team, Amy Wright, Aquatic Ruin Zone & Special Stage implementations have made significant progress lately. We have also been able fix a multitude of bugs thanks to your valuable feedback on the demo! See below a tech demo on the Special Stage rendering so far:

On the art side, Corral Summer and Mike Harvey have been focusing on the ARZ foreground tiles and background layering, which is nearing game import of the final assets.


Meanwhile, Vincent and Leo Cirius are hard at work on the production of a full set of epic animations for Super Sonic! We also have some other surprises in the works that we can't wait to share, so please stay tuned for the next release!



  1. I cant wait. This project has been a rollercoaster. Something like 10 years that I know of.
    I'm hopeful that Sega will notice this project and throw funding at it and make it official. Then again i've been hopefull of that for at least 5 years and so far it hasnt happened.

  2. Is there going to be public access to Sonic Orca? How do we use it?

  3. What the hell is this comment section?

    1. Moderated comments from now on. Too much spam.